OCIO-based color management is a technology preview that brings the benefits of a modern color pipeline, assuring accurate reproduction of colors and compatibility across a variety of applications.
The Boolean modifier introduces an intuitive, art-directable workflow that facilitates procedural modeling and interactivity, while producing clean geometric output.
The OpenVDB meshing method produces topologically independent results from watertight geometry, highlighting the interactivity of the Boolean modifier.
The Phyllotaxis Distribution method creates clones in a spiral pattern, mimicking what is found in nature.
The Array Modifier's Material ID rollout now includes new parameters that let you assign material IDs to clones on a per face or per element basis.
The Radial, Spline, and Phyllotaxis distribution methods now include a new Progressive method in the Transform rollout, letting you adjust the transform progressively from the first to the last distribution.
The Transform List lets you add multiple Transform controllers to an object. Animators can refine and iterate on each controller individually before adjusting the blending of each animation transform.
Material Switcher is a new node in the 3ds Max Material Editor that enables a simple control method to manage the display of multiple material variants.
Motion Paths visualization and editing is now available for more controller types.
Compounds are nodes that contain subgraphs consisting of other nodes, possibly including other compounds. They can be used to organize and simplify large graphs for better readability.
The Slate Material Editor has been improved for 2024, enabling improved optimization and customization capabilities to improve your material editing workflows.
The Modifier List has been updated to be searchable.